Pact of the chain reddit This is the subreddit for the Elden Ring gaming community. In fact, it’s Level 2 prerequisite actively encourages you to take Tome or Blade before getting Chain. ” Core issue with Pact of the Chain is the chance one of your core features as a Warlock will be offline because the familiar is dead. It's sort of an "Ol' Reliable". This Subreddit focuses specially on the JumpChain CYOA, where the 'Jumpers' travel across the multiverse visiting both fictional and original worlds in a series of 'Choose your own adventure' templates, each carrying on to the next If you go Pact of the Chain, your DM may allow you to use your familliar to grant advantage for your party's attack roles. Tome is great for a utility character. Path of the Chain I've been toying with ideas for an undead familiar, specifically for pact of the chain warlocks. Your pact of the chain familiar gains the following benefits. Even better: shooting those pesky rogues behind the bushes. Soon I will have to decide between Pact of the Chain and Pact of the Tome, and it's been kinda hard to decide Here's what I gathered: Pact of the Tome may make my character more useful, right now he doesn't really excel at anything, he has like 11 AC, the common eldritch blast, Devil's Sight and Mask of Many Faces (that has saved me A LOT OF TIMES). Because Pact of the Chain no longer has to compete with Blade and Tome. But before you do all that, I might know your issue. With chain you can get advantage on attacks, scout ahead and maybe get Gift of the Ever Living Ones someday, which is fantastic for a front liner. There's not really a Warlock subclass that gives "synergy" with Pact of the Chain. Fiend pact can have a pseudodragon or sprite. I'm still relatively new to trying to create balanced homebrew, so I would love some (hopefully constructive) feedback on the Ghost Hound statblock. Find a few spells, and you wind up being the one who casts Identify, Detect Magic, and Tiny Hut when it's needed. Open comment sort options While Pact of the Chain isn't incredibly powerful it does offer a lot of fun utility for some very good RP. Just be a bit more creative with your obstacles for the Imp, but at the end of the day, it is the central part of the character build. I'm new to dnd and as of now have only played 1 session that lasted around 2 hours. However we are twenty sessions in and I've noticed a real weakness to the familiar especially compared to the imp after I saw several posts on Reddit about the imp's superior stats. Instead of the normal benefit of your chain pact you get the following benefits: You can cast the Find Greater Steed spell twice per long rest, it doesn't count against your spells known, but it is a warlock spell for you. And it could change each time you cast the spell at your leisure. The find familiar spell is amazing in it's vanilla form. This gives you access to find familiar, just without the additional options. I also could keep "Devil's Sight" for advantage with Darkness (with downsides). His patron is an Efreeti who is hungry for ancient knowledge and artifacts. . There’s nothing (IIRC) that stops it from being a different summoned entity every time, but it simplifies the explanation for why the Patron can supply the Warlock with said familiar. The only problem is the power gamer within me is telling me to focus on Pact of the blade. Prerequisite: Level 7, Chain pact. This has good I’m a relatively new D&D player and DM running a campaign in about a weeks time, and my warlock player has taken the Pact of the Chain feature, and seems convinced that as a warlock they can cast spells through their familiar. Since you regain spells on a short rest, out of combat you can generally cast utility spells with wild impunity. Join us for game discussions, tips and tricks, and all things OSRS! Remember that the Pact of the Chain isn't just "Find Familiar+," it's an entire subclass, and I'm starting to feel like there's a level of diminishing returns with it as opposed to the Pact of the Tome subclass that can let you get whatever ritual you want as long as you spend some gold to write it down. Allowing you to choose a familiar that can become invisible or polymorph is just icing on the cake. Pact of the Tome will have respectable features to use that are always available to you and have a strong niche. A familiar is a magical construct, not the actual creature. RAW, those are the only differences. Voice of the chain master Extremely situationally useful. I haven’t used Chain myself, but look Imo pact of the chain isn't a super heavy combat based pact, but offers unique chances through your familiars. With pact of the tome it would make sense that you've had a book that you've been carrying on you that is mystical, and lets you do Warlock stuff. However pact of the chain offers some cool perks too, I would recommend going imp familiar so you can take full advantage of the following benefits: Invisible familiar that can be used to spy on people, steal small objects, or scout ahead. View community ranking In the Top 1% of largest communities on Reddit [5e] Pact of My friends' dad keeps saying that if you're pact of the chain w/ voice master you can get an Imp or Pseudodragon that can grant you the benefit of Magic Resistance - Adv. Please let me know what is good, what needs to be changed, and any ideas you have! Well, actually, wether or not chain pact familiars get that is a matter for debate. Pact of the chain is quite cool in combination with the right invocations and naturally merges better with certain builds. My DM is used to me DMing, so he might just go with what I say or not know how to answer, so I'd like to get everyone's opinion first. Why take the Blade pact - aside from the fluff - if you could get better combat abilities from the Chain pact? It just feels balanced that something so utility-heavy as I've taken a look at these two pacts, and I can't help but feel Pact of the Chain is pretty weak when you are given the option of Pact of the Tome + Find Familiar. Or check it out in the Pact of the Blade got most of the good stuff from the Hexblade subclass in PnP but one crucial thing it's missing is I've been using Pact of the Chain and having a resummonable meat shield that can deal a bit of damage seems way A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. Summoning the Quasit "Shovel" found in the apothecaries cellar dissmisses any other summoned familiar :/ I was really looking forward to having an Imp and a Quasit but apparently you can only have one, which means for a warlock with Pact of the chain it's only valuable for Shovels excellent commentary. (You make an offering to So, mechanically very useful, but it's easy for Pact of the Chain to slip into Main Character Syndrome. I’m thinking of multiclassing some into sorcerer since it would fit the character, but don’t know what’s the best build as a “Sorlock. The rogue in my team plans on being an arcane trickster, the artificer a Battle Smith and I'm confused lol At first I thought about getting the pact of the tome, but I changed my mind and I'm thinking on choosing pact of the chain! Instead of chain pact, consider going tome pact and getting book of ancient secrets. Pact of the chain broken Character Build I just started playing and it seems weird that lvl 5 pact of the chain still doesn’t grant an extra attack to your familiar like it’s supposed to. Pact of the Chain, by and large, enhances ones ability to gather intelligence. They can also physically interact with the environment, so, unlike an Arcane Eye spell, they aren't stopped, necessarily, by a closed door (be it for physicality reasons, or the fact that Arcane Eye has a time duration). So we know Pact of the chain gives you find familiar and it lets you pick the extra forms and I'd say one of the most popular is the Imp. BG3 is the third main game in the Baldur's Gate series. Most of them have the ability to be invisible indefinitely. Otherwise, it works exactly like vanilla find familiar, meaning that each time the spell is cast, a different form can be Trying to choose between Pact of the Chain and Pact of the Tome. The patron is Cthulu, and I am imagining Cthulu to be neutral neutral in that he is much too Cthulu-y to be bothered with anything my player is doing. Gameplay tips, latest news, Prerequisite: Pact of the Star Chain. Chain pact familiars do peak in power at level 3, but stay relevant in combat thanks to being able to safely spam the Help action. For the pact of the chain, the class itself is so mediocre - essentially being a base-warlock, and having a flavorful, primarily roleplay/exploration focus in its subclass abilities; I've never found any need to alter any abilities on the pets they can have and tend by the rule of "If thematically it makes sense, you can take anything lower than CR 1 as your pet" - Yes, this included a Fey IA m taking a pact of the chain and took the great old one, I am playing a predator build and for my familiar, I am looking for ideas on a techno type. On one hand, it's a variant trait meant for creatures found in the wild to be able to serve as familiars, whilst Find Familiar doesn't specify it allows the familiar spirit you summon to use anything other than the base version of the creature, without any variant traits. In fact, the list is pretty small, not counting the usual 'basic' familiars: Pseudodragon, imp, quasit, and sprite. Share Sort by: Best. It seems like the only thing you gain from going Chain is an Invocation slot and a slightly better familiar. Edit; Also, the typical strategy with a chain pact familiar is to use your invisible imp to give you advantage on the first attack roll each round via the Help action. This direction works well for any straight Warlock or any multiclass build that doesn't care about skipping Eldritch Blast invocations. If I were you I would choose what's fun. You can get a familiar via Pact of the Tome anyway, and the bonuses the Chain gives are negligible at best. Either flavor-wise would work for my warlock. A familiar's Help action is a solid source of advantage, and their inconspicious nature combined with being able to see and hear things through their senses makes for some phenomenal scouting abilities. Yes, Pact of the Chain familiars need revision to be scalable, and you could do that with a template; they should probably be a little weaker at the outset, and grow in power later. The character in question is a is a 5th lvl sorcerer multiclassed with 3 lvls in warlock and he has a pact of the chain pseudodragon familiar. Pact of the Chain provides these new beneifts that normal familiars do not (because of Quasit/Imp option): Voice of the Chain Master invocation: infinite range instead of 100 ft and can talk through your familiar. Invisibility doesn't make you unnoticed. In addition, an imp is a creature with an intelligence score of 11 - if you don't have voice if the chain master, the imp can still scout ahead and report back to you. The PC also has the fiend characteristic and can make contracts (still learning this as it happened last session). I've seen it both ways, DMs who Pact of the chain familiars should have come with their subclasses. Beastmaster also benefits most by going to lv11 ranger so I would suggest having a PoTC warlock with at least lv5 for pet multiattack, and a lv 11 ranger to get the most out of it. Pact of the blade won't do a lot for you if you're mainly a paladin. Pact of the Chain and the Imp Familiar. I got a lot of questions, so bear with me, please. If you're playing more an investigation campaign or simply want to know what's going on, you can have the opportunity with the imp since it has a lot more skills and abilities which include invisibility. Each additional hit from EB gets the +1d6 damage from hex, just like it gets the extra damage from Agonizing Blast. This could help balance out your tank issues, as well as offer some fun RP opportunities for both the party and the DM. Pact of the Chain was only really combat-viable at early levels unless you picked sprite + investment, so I don’t mind the invo just entirely focusing on utility. Whatever you decide, DO NOT ask the player to pick a different pact. r/BG3mods is a subreddit centered around the modding community for Baldur's Gate 3. The community for Old School RuneScape discussion on Reddit. They're now 13th level, and it's still a valued member of the party (more so than the warlock - the others all joke that the dragon is the PC and the warlock is the familiar). Fiend has area of effect nukes. Also The variant familiar rules in the MM have nothing to do with pact of the chain warlocks. Welcome All Jumpers! This is a Sister subreddit to the makeyourchoice CYOA subreddit. I have a great old one warlock taking pact of the chain. Things like an invisible flying imp carrying the lamp of a genie lock with the pact of blade may be an option if you mix paladin levels, otherwise you'll rarely attack instead of cast EB, making it useless. Just keep bringing him back to un-life. Chain frankly is pretty shit. 5th Edition The text for part of the chain says the following: On the other hand, the text for the pact feature just says 'forgo one of your own attacks' and doesn't say it needs to be an attack using your action. Most of the advantages I see with regards to chainlocks is that their familiar can act as a great scout (plus the additional damage during combat). Please convince the power gamer in me to go pact of the chain I have a Pact of the Chain Warlock in my party and he wrote a fantastic backstory that has a great tie-in with The Amber Temple. Chain and Tome both add a lot more. Sorry if formatting is wacky, I can't do Reddit very well! Archived post. Prerequisite: Pact of the Chain feature Whenever you regain hit points while your familiar is within 100 feet of you, treat any dice rolled to determine the hit points you regain as having rolled their maximum value for you. Pending DM ruling, this invocation also gives you at-will familiar senses; no need to waste a full action. Reply reply Reddit community for Blizzard's MOBA game - Heroes of the Storm Members Online. If this worked in the tabletop game, the warlock player would have played only his character and the imp, and it would feel like he basically gets two turns while everybody else gets one. Unfortunately neither of us have been able to find anything clarifying the exact rules on this feature. Members Online. You get all the animal options normal familiars get, and one extra that matches the subclass. Then, you hit “set slot”. If you're starting at level 6+, there's a variant with Shadow Sorcerer that can repurpose the Devil's Sight invocation and rely on Eyes of the Dark to see through Darkness Once you get your Pact, swap Devil’s Sight for Voice of the Chain Master. With that, the much-expected baking-in of familiar-related Eldritch Invocations could happen. First of all, the info I will be asking about: Find Familiar. Lunara's Just want to add that the hex spell will be needed to maximize damage with EB spam. Blade lock is (probably anyway) bugged and thus stacks with all extra attacks for some reason. Fundamentally, I don't think the "make the familiar a combatant" push is the right way (unless But you're right, compared to other summon's, the pact chain familiar is quite weak. But guys. This is Reddit's home for Computer Role Playing Games, better known as the CRPG subgenre! Get the Reddit app Scan this QR code to download the app now. The patron is a dying god and it doesnt seem apt for them to A community all about Baldur's Gate III, the role-playing video game by Larian Studios. The familiar has resistance to nonmagical bludgeoning, piercing, and slashing I want to play a Genie Warlock, Pact of the Chain, with a one level multiclass dip into Twilight Cleric. Pact of the Tome is really great; it's not just three cantrips, it's three cantrips and a ritual book. (I'm not considering blade; I use Eldritch Blast with Close Quarters Shooter UA. Find Familiar, whether Chain Pact or not, is always (RAW) Celestial, Fey or Fiend, to account for how it functions mechanically. Pact of the Chain ritual 5th Edition Hey so im looking at taking pact of the chain, does the fact that it has the ritual tag mean I can cast it without using a spell slot or would that require the Ritual Caster feat as well? I have a lawyer laying as a pact if the chain celestial warlock and she chose the pseudodragon which she loves having and roleplaying. As a straight class it's pretty simple and stays on the curve just fine with eldritch blast and summons. My next character is probably going to be an aasimar pact of the chain warlock. So, I am looking to make a very taciturn warlock with a Pact of the Chain. Terms & Policies The reason it says you can cast it as a ritual is because Chain warlocks do not have the ability to cast spells as a ritual (though they can get a feat to do so) Reply reply Chfullerton26 pact of the chain with an imp for Ghastly accursed spectre from kill for Haunter summon shadow spawn (alt undead or fey) as Gengar The skeleton from undying servitude could be a ghost Cubone. Or check it out in the app stores TOPICS. With that said, Pact of the Chain is the most fun I've had with a Greetings friends - I hope you enjoy 13 new Invocations created specifically for Pact of the Chain Warlocks - because more choices mean greater customisation. I was looking over all of the familiar options, especially those reserved exclusively for Pact of the Chain 'locks, and there is no Celestial option. Voice will allow you to communicate with your familiar telepathically, perceive through its senses, and speak through it with your voice as long as you’re anywhere on the same plane of existence. I’m having a hard time creating a backstory / character concept which reconciles having both a genie patron and that single level cleric dip. A Reddit community dedicated to The Elder Scrolls Online, an MMO developed by Zenimax Online. It says your familiar gets an extra attack each turn which seems to be work for only one instance. My aim is not only to broaden the options available but to also create synergies with other aspects of a Warlock’s features, this includes the nature of your patron and the creature type of your familiar itself. You might be interested in this writeup on maximizing the Imp's attack. I'm trying to decide Pact of the Chain or Pact of the Tome for my Fiend Warlock. Any and all topics relating to this topic are welcome! Including, but limited to: requesting mods, sharing your creations, and troubleshooting mod issues. Great Old One has single-target control and a bunch of utility spells. Or check it out in the app stores Pact of the Chain . This includes find familiar. He has been using his own actions on his turn and when it turns to his familiars turn, he uses his dragon's breath ability through the dragon. You get the best scout in the game, a way to paralyze people, etc. Internet Culture (Viral) Amazing (The type with wings) warlock of the fiend and I'm planning on going pact of the chain. I especially saw people on reddit complaining about Pact of the Chain being the only option, because they wanted to take Tome or Blade. As others have pointed out, fathomless is very bonus action reliant so investment of the chain master (one of the main reasons to go chain pact IMO) is a less appealing option. This feature is a major part of the utility of the Pact of the Chain and gives a lot of value-added to the party. What makes it strong is its utility (and the temp health points everytime you kill Yeah, Pact of the Tome is usally my go-to Pact Boon, but I've been having to go Pact of the Chain instead. You are summoning a spirit that takes the form of that creature. With pact of the blade it makes sense that your powers would allow you to do more stuff with the sword you've been carrying for a long time. ) My character is based around being a bit masochistic and enjoying melee combat and trying to damage people as well when they attack her. It is a fully statted Imp, Pseudodragon, Quasit or Sprite. Best reason to pick up Pact of the Chain, IMO (aside from RP and flavor), is alongside Voice of the Chain Master for ridiculous scouting, as well as free devilsight with your Imp. on saving throws against magical spells and effects. Voice of Pact of the Chain familiars are stronger than regular familiars, yes. Internet Culture My warlock took pact of the chain a few months ago and since then it’s just been a slow process of learning that my minion can be very useful in combat as long as I’m creative with how My PC is currently a fifth level Pact of the Chain (fiend) Warlock and a tiefling. It just makes perception Get an ad-free experience with special benefits, and directly support Reddit. So in my playthrough with some friends im playing a warlock, and as of rightn ow im going to be going pact of the chain, but wondering if maybe multiclassing could unlock some hidden potential, or if its just better to go full warlock with pact of the chain, the other 3 people are bard, paladin, barb if that helps But what chances are for warlock with pact of Chain to get mastiff as a familiar? Archived post. Once per turn, when you hit a creature with an attack using your starchain or an eldritch blast bolt, you can expend a Starlight Mote or a warlock spell slot to deal an additional 1d8 radiant damage to the creature (plus 1d8 radiant damage for each level of the spell slot if you expend one) and blind it until the start of your next turn. Yes, having an intelligent, flying, and invisible creature with opposable thumbs on the players' side does make things more challenging for DMs. Elden Ring is an action RPG which takes place in the Lands Between, sometime after the Shattering of the titular Elden Ring. Pact of the Blade - Now I can get Improved Pact Weapon for something like Twinned Booming Blade + Quickened Eldritch Blast which is pretty sick burst damage. New comments cannot be posted and votes cannot be cast When I first played D&D, I played a silver dragonborn Great Old One warlock named Kirlias, with the expressed goal of getting a pseudodragon familiar with pact of the chain, so I can be a dragon with a dragon. After using the bonus attack, it changes back and can only attack once per turn until i summon another familiar. As far as I can tell everything from the Imp translates to the Familiar (Devils Sight, ability to change into a raven/rat/spider) and can do its invisibility Pact of the chain gives you find familiar with a couple warlock specific summon options so it would conflict. Divine pact (or whatever you want to homebrew) can get an imp. A few questions: My player wants an imp companion, but doesn't want a demon thingy, he wants a custom skin, and his pet to be fey. Posted by u/Hungry-san - 1 vote and 16 comments The pact of the tome, blade, and chain. When I looked at the imps stat block there’s a subsection titled “familiar”. That way you don't get death Dragon's Breath on an invisible imp say from pact of the chain, can float around unnoticed while burping lighting at people. Pact of the Chain, like Pact of the Blade, was also buffed compared Pact of the Chain - Gets me an imp for possible Advantage (if I can keep it alive). Archfey has a lot of battlefield control/support magic. My DM at the time didn't say anything until I got to level 3, tried to use the feature, said no, and said all I could summon was a bat Prerequisites: 15th level, pact of the chain feature You can imbue your familiar with greater power. The expanded patron spell lists do more of that. get reddit premium. Taking a level fighter for interception fighting style ia great to extend the life of a melee familiar, although as it's ranged good use of cover and blocking line of sight should be enough to get you by. When the party hit around 9th level, I let the Faerie Dragon age up to make it more useful. I'm just not seeing a huge gain over the base find familiar spell that makes the pact of the tome less appealing. (Which is truly excellent but the Imps having flying makes them more useful in Pact of the Chain gives the warlock the find familiar spell, with some additional familiar options not normally included in find familiar, plus the ability for the familiar to attack using its reaction if you forgo one of your attacks. New comments cannot be posted and votes cannot be cast. Are those features something that I would benefit from by using the pact if the chains find familiar to summon an imp or is that more for making a physical pact with an imp instead of using the spell? So i got wyl to level 5 and got deepened pact with pact of the chain. Pact of the Chain is just good on its own. I'm developing a Warlock character for future potential games and have gotten most of everything figured out except for the familiar they'll use once they pick up Pact of the Chain. However, a pact of the chain warlock will likely have the invocation voice of the chain master, which does away with the normal telepathy range for find familiar. This will pull up a menu with every possible action you can take, and if you have Pact of The Chain your summon ability should be there. Open comment sort options Reddit's home for one of the most iconic installments in the legendary Final Fantasy series. In the pact of the chain stuff it says you can replace one of the attacks you make with the attack action with a sprite attack, which is useful as now you don't need to attack normally, ever. My character is a echo knight 4 / hexblade 1 and while pact of the blade seems obviously better for my character I really want to play pact of the chain. Not the creature itself. The Pact of the Chain familiar is a fantastic support tool, but it doesn't really change your role in combat. pact of the tome may be good if you go full warlock so you can I always feel Pact of the Chain or familiars in general are really based on how creative you can be with them and how much the DM lets you do with them. 112 Hello! Curious with the new rules how to best build a pact of the chain warlock to really lean into supporting the party through clever use of Not really sure what they plan on doing with pact of the chain - but it needs some tweaking. onednd join leave 50,514 readers. Posted by u/SnooOpinions8790 - 8 votes and 7 comments Keep in mind that your familiar doesn't have to match your pact. Internet Culture (Viral) Amazing As the title states what happens if the familiar of a warlock that has taken the pact of the chain dies? Archived post. Something that would be invisible like a Quasit, something to scan, maybe "mark" a target. I’m making my first warlock and am looking into the pact of the chain boon. Still even if it didn't 3 levels for Blade is perfectly fine for Paladins because it means you become Charisma SAD (single attribute dependent) which lets you focus points in dex/con instead of strength and 2nd level Warlock slot fuel + Eldritch Blast for a ranged damage/minor crowd The Fey Pact warlock in my campaign went for Pact of the Chain, and I gave him a young Faerie Dragon. If the Chain pact provided a really great combat advantage, it would be vastly superior to the other pacts. Get the Reddit app Scan this QR code to download the app now. I'd ask your DM about it first though. The pact of the chain gives the warlock a special version of the find familiar spell which says: Pact of the Chain You learn the find familiar spell Reddit iOS Reddit Android Reddit Premium About Reddit Advertise Blog Careers Press. If you have any scary touch spells, your invisible imp can be used to deliver them at a distance (with advantage too as the imp is invisible). Pact of the Chain looks much weaker than some of the other options, so I'm trying to make the best use of the familiar as I can. So for warlocks that took pact of the chain when you hit level 5 the enhanced pact boon is supposed to give your familiar extra attack. hyts ouavo wxoba dfmpj uvdei xzec sfq ozcdgg ujqoh bumsd ljfmv faaqs xclyb ydol izga